weatherless...................74.79206% offense.......................41.73022% balance.......................27.40895% hyperoffense..................23.20573% sun...........................13.47157% rain..........................10.77497% voltturn...................... 7.26251% semistall..................... 4.95281% stall......................... 2.70229% monotype...................... 2.46984% sand.......................... 1.88589% monofighting.................. 1.85332% rainoffense................... 1.56665% sunoffense.................... 1.54205% choice........................ 1.15759% multiweather.................. 1.04386% monowater..................... 0.12060% hail.......................... 0.11938% trickroom..................... 0.11338% sandstall..................... 0.08821% monodragon.................... 0.07186% sandoffense................... 0.06707% monoelectric.................. 0.06119% monosteel..................... 0.05820% dragmag....................... 0.05450% monoflying.................... 0.04961% mononormal.................... 0.04846% monorock...................... 0.04573% monofire...................... 0.04411% monobug....................... 0.02956% monodark...................... 0.02264% monoghost..................... 0.02208% monofairy..................... 0.01935% monograss..................... 0.01797% hailoffense................... 0.01447% rainstall..................... 0.01392% monopoison.................... 0.01060% monoground.................... 0.00319% sunstall...................... 0.00174% trapper....................... 0.00110% monopsychic................... 0.00095% monoice....................... 0.00019% tricksand..................... 0.00001% tricksun...................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.308) -2.0|######### |####### -1.5|############### |############### -1.0|################# |######################### -0.5|############################## |####################### 0.0|########################## |################### +0.5|################ |######## +1.0|############ |##### +1.5|### |## +2.0|# | +2.5|## | more negative = more offensive, more positive = more stall one # = 0.42%