weatherless...................79.43338% offense.......................38.53409% balance.......................31.10148% hyperoffense..................21.49533% sun...........................12.68954% rain.......................... 7.71208% voltturn...................... 5.97196% stall......................... 5.84817% sunoffense.................... 3.66811% semistall..................... 3.02095% monotype...................... 2.55831% monofighting.................. 2.28131% choice........................ 1.43813% rainoffense................... 0.96151% sand.......................... 0.74939% multiweather.................. 0.63336% sandstall..................... 0.16303% monowater..................... 0.12980% trickroom..................... 0.08364% hail.......................... 0.04897% sandoffense................... 0.03882% monosteel..................... 0.02860% monoelectric.................. 0.02534% monorock...................... 0.02078% dragmag....................... 0.01985% monofire...................... 0.01949% monodragon.................... 0.01936% mononormal.................... 0.00922% monoflying.................... 0.00785% monoghost..................... 0.00611% monobug....................... 0.00562% monograss..................... 0.00278% monodark...................... 0.00206% rainstall..................... 0.00187% monopoison.................... 0.00069% monoground.................... 0.00050% hailoffense................... 0.00046% sunstall...................... 0.00016% monofairy..................... 0.00011% trapper....................... 0.00005% monopsychic................... 0.00004% monoice....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.190) -2.0|#### |# -1.5|############## |############## -1.0|################# |##################### -0.5|#################### |########## 0.0|############################## |#################### +0.5|############### |###### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|######## | more negative = more offensive, more positive = more stall one # = 0.51%