weatherless...................65.44844% offense.......................54.19378% sand..........................23.81296% hyperoffense..................20.54884% balance.......................19.84150% sun...........................11.07123% multiweather.................. 5.11995% stall......................... 3.45180% rain.......................... 2.94099% sandoffense................... 2.52102% voltturn...................... 2.26555% hail.......................... 2.03174% semistall..................... 1.96408% sunoffense.................... 1.36577% sandstall..................... 1.02676% dragmag....................... 0.65951% monotype...................... 0.63404% rainoffense................... 0.59587% hailoffense................... 0.54759% batonpass..................... 0.39906% trickroom..................... 0.34485% tailwind...................... 0.12177% monofairy..................... 0.11591% monopoison.................... 0.06574% monobug....................... 0.06208% mononormal.................... 0.06072% monoghost..................... 0.05715% tricksun...................... 0.05195% monowater..................... 0.04418% gravity....................... 0.04069% monoflying.................... 0.03445% monofighting.................. 0.03411% tricksand..................... 0.03011% monosteel..................... 0.02866% monograss..................... 0.02366% sunstall...................... 0.02309% monodark...................... 0.02121% monoice....................... 0.01602% monopsychic................... 0.01544% monodragon.................... 0.01437% monoelectric.................. 0.01361% trickhail..................... 0.01187% monorock...................... 0.01118% monofire...................... 0.01029% monoground.................... 0.00835% trapper....................... 0.00809% allweather.................... 0.00441% swagplay...................... 0.00145% trickrain..................... 0.00048% rainstall..................... 0.00030% Stalliness (mean: -0.372) -2.0|# |#### -1.5|######### |############### -1.0|###################### |############################ -0.5|############################## |######################### 0.0|###################### |############ +0.5|######### |##### +1.0|### |## +1.5|# |# +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.51%