weatherless...................59.71463% offense.......................55.68764% sand..........................33.12087% balance.......................20.16331% hyperoffense..................17.90263% sun........................... 9.77880% multiweather.................. 5.54226% stall......................... 4.23014% sandoffense................... 3.29176% semistall..................... 2.01628% rain.......................... 2.00236% sandstall..................... 1.62103% voltturn...................... 1.58240% hail.......................... 1.09035% sunoffense.................... 0.80106% dragmag....................... 0.59453% rainoffense................... 0.48682% hailoffense................... 0.34579% trickroom..................... 0.31026% monotype...................... 0.19225% batonpass..................... 0.10747% tailwind...................... 0.08175% tricksand..................... 0.05470% monopoison.................... 0.05379% gravity....................... 0.05062% monofairy..................... 0.04566% tricksun...................... 0.02196% mononormal.................... 0.01827% monobug....................... 0.01517% sunstall...................... 0.01393% monowater..................... 0.01360% monopsychic................... 0.00993% monoghost..................... 0.00879% monograss..................... 0.00599% monodark...................... 0.00470% monoice....................... 0.00375% monodragon.................... 0.00358% monoflying.................... 0.00309% monofighting.................. 0.00272% monosteel..................... 0.00263% monoground.................... 0.00231% trapper....................... 0.00228% trickhail..................... 0.00118% trickrain..................... 0.00103% allweather.................... 0.00068% monorock...................... 0.00052% monofire...................... 0.00048% monoelectric.................. 0.00017% swagplay...................... 0.00002% rainstall..................... 0.00000% Stalliness (mean: -0.315) -2.0|# |### -1.5|######## |############### -1.0|###################### |############################## -0.5|############################## |############################ 0.0|######################## |############ +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0|## |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.50%