offense.......................55.10815% weatherless...................53.15197% sand..........................40.49890% balance.......................24.66670% hyperoffense..................15.53375% sun........................... 7.67761% multiweather.................. 4.22002% sandoffense................... 3.24574% stall......................... 2.42606% semistall..................... 2.26534% rain.......................... 1.62396% hail.......................... 1.27567% dragmag....................... 0.97996% sandstall..................... 0.89372% sunoffense.................... 0.88152% voltturn...................... 0.82166% rainoffense................... 0.62399% hailoffense................... 0.33989% monotype...................... 0.26939% trickroom..................... 0.22193% monopoison.................... 0.17876% tricksand..................... 0.15850% tailwind...................... 0.06283% monowater..................... 0.04197% batonpass..................... 0.02769% monofairy..................... 0.02406% sunstall...................... 0.01057% monoghost..................... 0.00668% tricksun...................... 0.00601% monograss..................... 0.00466% monoice....................... 0.00427% monoground.................... 0.00396% monobug....................... 0.00215% monodark...................... 0.00210% monofighting.................. 0.00130% mononormal.................... 0.00125% monoflying.................... 0.00065% trapper....................... 0.00057% monosteel..................... 0.00037% gravity....................... 0.00030% monorock...................... 0.00020% trickrain..................... 0.00019% monofire...................... 0.00014% monoelectric.................. 0.00009% monopsychic................... 0.00005% monodragon.................... 0.00002% allweather.................... 0.00001% trickhail..................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.297) -2.0| |# -1.5|####### |########### -1.0|################## |############################## -0.5|############################ |#################### 0.0|##################### |############### +0.5|############ |####### +1.0|## |## +1.5|## | +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.55%