weatherless...................90.73848% offense.......................54.72177% balance.......................33.82738% voltturn......................11.51251% hyperoffense.................. 6.07559% sand.......................... 4.51085% rain.......................... 3.38086% semistall..................... 2.94761% trickroom..................... 2.68957% stall......................... 2.42765% sun........................... 1.45586% multiweather.................. 0.60027% hail.......................... 0.51423% choice........................ 0.50196% monotype...................... 0.29552% tricksun...................... 0.24053% monosteel..................... 0.17278% dragmag....................... 0.09153% tailwind...................... 0.09058% sandstall..................... 0.05345% hailoffense................... 0.04983% monobug....................... 0.04295% monoghost..................... 0.03357% monograss..................... 0.02767% monoflying.................... 0.01630% sandoffense................... 0.00650% rainoffense................... 0.00360% sunoffense.................... 0.00238% monofighting.................. 0.00096% monoelectric.................. 0.00074% monofire...................... 0.00047% rainstall..................... 0.00012% monowater..................... 0.00009% monopsychic................... 0.00006% monopoison.................... 0.00001% mononormal.................... 0.00001% monodark...................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.070) -2.0| |# -1.5|### |##### -1.0|############ |######################### -0.5|########################## |############################## 0.0|############################# |################### +0.5|#################### |################### +1.0|#### |### +1.5| |# +2.0| |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%