weatherless...................65.06962% offense.......................46.67462% balance.......................38.71295% sun...........................14.05635% rain.......................... 9.99390% sand.......................... 8.19864% hyperoffense.................. 7.90938% trickroom..................... 6.24485% monotype...................... 5.99011% semistall..................... 5.39582% hail.......................... 5.21717% multiweather.................. 2.18675% tailwind...................... 1.94207% stall......................... 1.30722% monowater..................... 1.22611% voltturn...................... 1.17550% monoice....................... 0.86377% sunoffense.................... 0.84299% tricksun...................... 0.72400% choice........................ 0.52088% monoelectric.................. 0.49071% monopoison.................... 0.43105% tricksand..................... 0.38077% rainoffense................... 0.37306% monofire...................... 0.34826% monograss..................... 0.32614% mononormal.................... 0.28189% sandoffense................... 0.27117% monoghost..................... 0.25172% monopsychic................... 0.22793% monobug....................... 0.22625% monoflying.................... 0.20949% hailoffense................... 0.20849% dragmag....................... 0.20748% monofairy..................... 0.18402% monosteel..................... 0.18368% trickrain..................... 0.18201% batonpass..................... 0.17497% monodragon.................... 0.16659% monofighting.................. 0.16491% monodark...................... 0.16089% monorock...................... 0.14715% trickhail..................... 0.12368% sandstall..................... 0.12201% monoground.................... 0.11061% rainstall..................... 0.10961% trapper....................... 0.07810% sunstall...................... 0.07072% allweather.................... 0.03419% gravity....................... 0.02380% hailstall..................... 0.01810% swagplay...................... 0.00101% Stalliness (mean: -0.059) |# -1.5|### |####### -1.0|############# |#################### -0.5|########################### |############################## 0.0|############################## |############################ +0.5|##################### |############# +1.0|######### |###### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.47%