weatherless...................61.62665% offense.......................46.49759% balance.......................39.61116% sun...........................15.27226% rain..........................10.57941% sand.......................... 9.63149% hyperoffense.................. 7.98982% trickroom..................... 7.97915% monotype...................... 5.56425% hail.......................... 5.51314% semistall..................... 4.92651% tailwind...................... 2.63642% multiweather.................. 2.25935% voltturn...................... 1.27276% monowater..................... 1.13313% tricksun...................... 1.01781% monoice....................... 0.97820% stall......................... 0.97493% sunoffense.................... 0.89945% choice........................ 0.57038% tricksand..................... 0.53028% rainoffense................... 0.43238% monoelectric.................. 0.41986% monofire...................... 0.31931% monopoison.................... 0.30104% sandoffense................... 0.28930% monograss..................... 0.25330% mononormal.................... 0.24744% trickrain..................... 0.23629% monopsychic................... 0.22987% dragmag....................... 0.21431% monoghost..................... 0.20977% hailoffense................... 0.20649% monoflying.................... 0.20352% monofairy..................... 0.18921% monobug....................... 0.18088% monodragon.................... 0.17946% monorock...................... 0.16539% monosteel..................... 0.16538% monofighting.................. 0.15750% trickhail..................... 0.15062% sandstall..................... 0.12560% rainstall..................... 0.12209% monoground.................... 0.12169% monodark...................... 0.11117% batonpass..................... 0.10096% trapper....................... 0.06790% sunstall...................... 0.05661% allweather.................... 0.05128% gravity....................... 0.02726% hailstall..................... 0.01521% swagplay...................... 0.00012% Stalliness (mean: -0.071) |# -1.5|### |####### -1.0|############## |#################### -0.5|########################## |############################# 0.0|############################## |############################# +0.5|##################### |############# +1.0|######## |##### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.47%