weatherless...................53.86327% offense.......................46.68321% balance.......................42.04149% sun...........................19.28378% sand..........................14.52889% trickroom.....................12.33225% rain..........................10.67004% tailwind...................... 8.16030% hyperoffense.................. 6.63667% semistall..................... 4.23567% hail.......................... 4.16881% monotype...................... 3.05943% multiweather.................. 2.35179% tricksun...................... 1.76919% tricksand..................... 1.01698% voltturn...................... 0.97444% sunoffense.................... 0.82199% rainoffense................... 0.73939% monoice....................... 0.54834% monofairy..................... 0.45033% sandoffense................... 0.44251% stall......................... 0.40296% choice........................ 0.38513% monopsychic................... 0.36345% monofire...................... 0.24458% trickrain..................... 0.20643% monowater..................... 0.20598% trickhail..................... 0.18476% monoflying.................... 0.18272% monobug....................... 0.17241% monoghost..................... 0.16850% dragmag....................... 0.16125% monodragon.................... 0.14868% monopoison.................... 0.10895% monoelectric.................. 0.08419% monoground.................... 0.08183% mononormal.................... 0.07651% monograss..................... 0.06596% hailoffense................... 0.06527% rainstall..................... 0.06077% monosteel..................... 0.05464% monofighting.................. 0.04720% monorock...................... 0.03876% sandstall..................... 0.03313% sunstall...................... 0.02521% trapper....................... 0.01734% monodark...................... 0.01647% batonpass..................... 0.01458% gravity....................... 0.00915% allweather.................... 0.00826% hailstall..................... 0.00482% swagplay...................... 0.00000% Stalliness (mean: -0.051) | -1.5|# |###### -1.0|######### |############### -0.5|######################## |########################## 0.0|############################## |############################# +0.5|################# |########### +1.0|###### |#### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%