weatherless...................55.13926% balance.......................49.31882% offense.......................43.72401% sand..........................22.26938% sun...........................13.69051% trickroom.....................11.50043% rain.......................... 7.67692% tailwind...................... 7.43288% semistall..................... 4.72258% monotype...................... 2.77133% tricksand..................... 2.56436% hail.......................... 2.49758% hyperoffense.................. 1.76968% monopsychic................... 1.29501% tricksun...................... 1.20550% multiweather.................. 1.17518% voltturn...................... 0.75163% monoice....................... 0.48516% stall......................... 0.46491% choice........................ 0.45661% rainoffense................... 0.38118% monofairy..................... 0.27999% dragmag....................... 0.23591% monofire...................... 0.19498% monowater..................... 0.11594% trickrain..................... 0.11287% trickhail..................... 0.11127% sunoffense.................... 0.11096% sandoffense................... 0.08435% mononormal.................... 0.06532% monoground.................... 0.06247% monoghost..................... 0.06112% monopoison.................... 0.03785% monoflying.................... 0.03203% monodragon.................... 0.02752% monograss..................... 0.02638% monoelectric.................. 0.02394% monobug....................... 0.02240% monofighting.................. 0.01695% monosteel..................... 0.01357% hailoffense................... 0.01267% monorock...................... 0.00849% sandstall..................... 0.00655% sunstall...................... 0.00596% batonpass..................... 0.00374% rainstall..................... 0.00370% monodark...................... 0.00222% trapper....................... 0.00208% hailstall..................... 0.00151% gravity....................... 0.00100% allweather.................... 0.00007% swagplay...................... 0.00000% Stalliness (mean: 0.067) | -1.5| |# -1.0|### |######### -0.5|############# |######################## 0.0|######################## |############################## +0.5|################# |######## +1.0|### |## +1.5|### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.72%