weatherless...................80.66109% offense.......................46.57741% balance.......................39.43933% trickroom.....................13.76569% hyperoffense.................. 8.88703% sun........................... 8.31799% sand.......................... 4.41004% semistall..................... 4.13389% hail.......................... 3.82427% rain.......................... 3.21339% monotype...................... 2.86192% tailwind...................... 1.07950% stall......................... 0.96234% rainoffense................... 0.92887% monoice....................... 0.86192% tricksun...................... 0.79498% voltturn...................... 0.71967% sunoffense.................... 0.64435% choice........................ 0.55230% monoelectric.................. 0.51883% gravity....................... 0.49372% multiweather.................. 0.41004% hailoffense................... 0.41004% batonpass..................... 0.32636% tricksand..................... 0.32636% trickhail..................... 0.30962% monopoison.................... 0.27615% monorock...................... 0.26778% monowater..................... 0.23431% mononormal.................... 0.20084% monopsychic................... 0.15900% dragmag....................... 0.10042% trapper....................... 0.05858% monograss..................... 0.05021% monobug....................... 0.05021% monosteel..................... 0.05021% monoghost..................... 0.05021% monodark...................... 0.05021% sandstall..................... 0.04184% monoflying.................... 0.04184% monofighting.................. 0.03347% sandoffense................... 0.02510% sunstall...................... 0.02510% monofire...................... 0.02510% monofairy..................... 0.00837% hailstall..................... 0.00837% rainstall..................... 0.00837% Stalliness (mean: -0.082) |## -1.5|## |##### -1.0|############## |############### -0.5|################### |############################## 0.0|######################## |########################## +0.5|#################### |########## +1.0|##### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%