weatherless...................79.88334% offense.......................45.96555% balance.......................39.43962% trickroom.....................18.84808% hyperoffense.................. 9.69044% sun........................... 7.54221% sand.......................... 5.14416% hail.......................... 4.31429% semistall..................... 4.25461% rain.......................... 3.44481% monotype...................... 2.58579% tailwind...................... 1.25730% rainoffense................... 1.25722% tricksun...................... 1.07431% monoice....................... 1.00902% stall......................... 0.64978% voltturn...................... 0.64680% hailoffense................... 0.62323% sunoffense.................... 0.58496% choice........................ 0.51699% gravity....................... 0.47805% trickhail..................... 0.45935% tricksand..................... 0.44483% monoelectric.................. 0.38082% monopoison.................... 0.33323% multiweather.................. 0.31780% monorock...................... 0.25801% batonpass..................... 0.22882% monowater..................... 0.17568% monopsychic................... 0.12520% mononormal.................... 0.10843% monodark...................... 0.05347% dragmag....................... 0.04000% trapper....................... 0.03685% monobug....................... 0.03081% sandstall..................... 0.02822% monograss..................... 0.02475% monofighting.................. 0.02362% sandoffense................... 0.02112% monoflying.................... 0.02084% monoghost..................... 0.01473% monofire...................... 0.01316% sunstall...................... 0.01309% monosteel..................... 0.01167% monofairy..................... 0.00813% rainstall..................... 0.00805% hailstall..................... 0.00460% Stalliness (mean: -0.092) |## -1.5|## |#### -1.0|############# |############# -0.5|################# |############################## 0.0|###################### |########################## +0.5|################### |######### +1.0|#### |### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.59%