weatherless...................90.70068% offense.......................52.84790% hyperoffense..................36.50208% balance.......................10.00364% hail.......................... 5.82904% voltturn...................... 4.90706% monotype...................... 2.18744% hailoffense................... 1.93998% sand.......................... 1.93253% rain.......................... 0.92861% sun........................... 0.79950% trickroom..................... 0.57935% choice........................ 0.55369% semistall..................... 0.54955% batonpass..................... 0.48582% sunoffense.................... 0.36168% mononormal.................... 0.33023% rainoffense................... 0.31119% monowater..................... 0.29216% sandoffense................... 0.23339% monobug....................... 0.22015% monorock...................... 0.21105% monodark...................... 0.20029% multiweather.................. 0.18622% monoghost..................... 0.12828% monoice....................... 0.12001% monofighting.................. 0.11173% monoflying.................... 0.10842% dragmag....................... 0.10180% monopsychic................... 0.10180% stall......................... 0.09683% monoground.................... 0.08773% monofire...................... 0.07945% monograss..................... 0.07531% monopoison.................... 0.07200% monosteel..................... 0.07035% monoelectric.................. 0.07035% tailwind...................... 0.05297% monodragon.................... 0.03642% trapper....................... 0.02235% monofairy..................... 0.01821% gravity....................... 0.00579% sandstall..................... 0.00579% trickhail..................... 0.00579% tricksand..................... 0.00083% Stalliness (mean: -0.764) |## -2.0|### |######## -1.5|################# |########################## -1.0|############################# |############################## -0.5|########################### |#################### 0.0|################ |###### +0.5|### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.53%