weatherless...................91.42696% offense.......................52.62328% hyperoffense..................35.69342% balance.......................11.02651% voltturn...................... 5.95263% hail.......................... 5.46104% sand.......................... 2.02997% hailoffense................... 2.01871% monotype...................... 1.57410% rain.......................... 0.71995% trickroom..................... 0.58388% semistall..................... 0.57189% choice........................ 0.49904% sun........................... 0.49329% batonpass..................... 0.43415% sunoffense.................... 0.23620% rainoffense................... 0.22460% sandoffense................... 0.21949% monowater..................... 0.21862% mononormal.................... 0.17308% monobug....................... 0.17080% monorock...................... 0.16394% monodark...................... 0.13276% multiweather.................. 0.12870% monoice....................... 0.10756% monofighting.................. 0.09863% monopsychic................... 0.09211% dragmag....................... 0.08687% stall......................... 0.08489% monoground.................... 0.07796% monoghost..................... 0.07598% monoflying.................... 0.05654% monopoison.................... 0.05395% tailwind...................... 0.05351% monoelectric.................. 0.05215% monosteel..................... 0.04104% monofire...................... 0.04103% monograss..................... 0.03579% trapper....................... 0.03286% monodragon.................... 0.01716% monofairy..................... 0.01384% sandstall..................... 0.00426% trickhail..................... 0.00372% gravity....................... 0.00368% tricksand..................... 0.00048% Stalliness (mean: -0.743) |## -2.0|### |####### -1.5|################# |########################## -1.0|############################ |############################## -0.5|############################# |##################### 0.0|################## |####### +0.5|#### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%