weatherless...................93.30442% offense.......................52.74864% hyperoffense..................33.55224% balance.......................13.18644% voltturn...................... 7.71350% hail.......................... 4.63479% hailoffense................... 2.19885% sand.......................... 1.50989% monotype...................... 0.79483% trickroom..................... 0.73642% choice........................ 0.71483% batonpass..................... 0.58025% semistall..................... 0.44393% sun........................... 0.30460% rain.......................... 0.27072% monobug....................... 0.15964% sunoffense.................... 0.15729% sandoffense................... 0.12801% monowater..................... 0.12429% rainoffense................... 0.12387% monodark...................... 0.11579% mononormal.................... 0.08646% trapper....................... 0.07253% stall......................... 0.06876% tailwind...................... 0.06456% monorock...................... 0.06344% monoice....................... 0.06074% monoground.................... 0.04764% dragmag....................... 0.04311% monofighting.................. 0.03138% monoelectric.................. 0.03095% multiweather.................. 0.02442% monopsychic................... 0.02353% monoflying.................... 0.01681% monofire...................... 0.01302% monoghost..................... 0.00742% monopoison.................... 0.00573% monograss..................... 0.00397% monosteel..................... 0.00323% monofairy..................... 0.00291% sandstall..................... 0.00172% monodragon.................... 0.00030% gravity....................... 0.00021% trickhail..................... 0.00004% tricksand..................... 0.00000% Stalliness (mean: -0.687) |# -2.0|## |##### -1.5|################## |########################## -1.0|######################## |############################## -0.5|############################## |###################### 0.0|#################### |######## +0.5|##### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%