weatherless...................85.46330% offense.......................44.29550% balance.......................24.00529% hyperoffense..................13.23677% stall.........................11.47613% voltturn...................... 9.89504% sand.......................... 8.75890% semistall..................... 6.98631% sun........................... 3.50822% trickroom..................... 2.35925% rain.......................... 2.34996% dragmag....................... 1.23670% multiweather.................. 0.83208% hail.......................... 0.75588% sunoffense.................... 0.38313% hailoffense................... 0.36593% sandstall..................... 0.29974% choice........................ 0.13690% rainoffense................... 0.12631% sandoffense................... 0.12383% monotype...................... 0.09513% tricksun...................... 0.06784% sunstall...................... 0.03079% monowater..................... 0.01599% tailwind...................... 0.01433% monobug....................... 0.01398% monofire...................... 0.01291% gravity....................... 0.01282% monopsychic................... 0.00912% monosteel..................... 0.00881% mononormal.................... 0.00834% monoflying.................... 0.00623% trapper....................... 0.00513% trickrain..................... 0.00314% tricksand..................... 0.00255% monopoison.................... 0.00249% monofighting.................. 0.00240% monodragon.................... 0.00234% monoghost..................... 0.00234% monofairy..................... 0.00231% rainstall..................... 0.00228% monoground.................... 0.00213% monodark...................... 0.00185% monograss..................... 0.00174% monoice....................... 0.00113% monorock...................... 0.00087% hailstall..................... 0.00084% monoelectric.................. 0.00068% allweather.................... 0.00059% swagplay...................... 0.00001% trickhail..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.101) -2.0| |## -1.5|###### |############ -1.0|############# |################### -0.5|############################## |######################### 0.0|#################### |################## +0.5|########## |######## +1.0|######## |##### +1.5|####### |### +2.0|#### |#### +2.5|## |####### +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.48%