weatherless...................84.90834% offense.......................45.76695% balance.......................26.13910% hyperoffense..................15.35404% voltturn...................... 9.90418% sand.......................... 7.97425% stall......................... 7.79293% sun........................... 5.61541% semistall..................... 4.94699% trickroom..................... 2.59941% rain.......................... 2.38983% multiweather.................. 1.67673% dragmag....................... 1.65892% hail.......................... 0.83866% sunoffense.................... 0.56240% monotype...................... 0.43466% hailoffense................... 0.32116% choice........................ 0.28417% sandstall..................... 0.23110% sandoffense................... 0.22525% sunstall...................... 0.16823% rainoffense................... 0.08753% monowater..................... 0.08540% monobug....................... 0.05497% monosteel..................... 0.04605% trickrain..................... 0.03460% tailwind...................... 0.03190% monodark...................... 0.02949% tricksand..................... 0.02930% mononormal.................... 0.02817% monograss..................... 0.02503% monopoison.................... 0.02253% monofire...................... 0.02048% monofairy..................... 0.01859% monopsychic................... 0.01581% monoflying.................... 0.01433% monoghost..................... 0.01386% monoground.................... 0.01381% monoice....................... 0.01330% monofighting.................. 0.01091% monoelectric.................. 0.00979% monodragon.................... 0.00898% rainstall..................... 0.00827% gravity....................... 0.00686% allweather.................... 0.00493% monorock...................... 0.00456% tricksun...................... 0.00426% hailstall..................... 0.00195% trapper....................... 0.00049% trickhail..................... 0.00003% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.063) -2.0|# |### -1.5|####### |################## -1.0|################# |########################## -0.5|############################## |############################# 0.0|########################## |#################### +0.5|############### |########## +1.0|####### |##### +1.5|#### |### +2.0|## |## +2.5|### |##### +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%