weatherless...................86.82660% offense.......................43.99082% balance.......................23.54298% hyperoffense..................13.94497% stall.........................12.91370% voltturn...................... 8.36833% sand.......................... 7.79986% semistall..................... 5.60753% sun........................... 4.40442% trickroom..................... 3.97205% dragmag....................... 2.06023% rain.......................... 1.59120% multiweather.................. 1.12926% hail.......................... 0.53474% sunstall...................... 0.40847% sunoffense.................... 0.32585% monotype...................... 0.23108% hailoffense................... 0.21163% sandstall..................... 0.19890% choice........................ 0.15883% sandoffense................... 0.11882% rainoffense................... 0.07895% monowater..................... 0.05670% trickrain..................... 0.03936% monobug....................... 0.03234% monosteel..................... 0.02510% mononormal.................... 0.02501% tricksand..................... 0.01968% tailwind...................... 0.01417% monodark...................... 0.01320% monofire...................... 0.00997% monograss..................... 0.00973% monopoison.................... 0.00865% monofairy..................... 0.00729% monoice....................... 0.00672% monopsychic................... 0.00626% monoghost..................... 0.00625% monofighting.................. 0.00535% monoflying.................... 0.00533% monoground.................... 0.00496% monodragon.................... 0.00351% monoelectric.................. 0.00345% gravity....................... 0.00283% rainstall..................... 0.00278% tricksun...................... 0.00228% allweather.................... 0.00191% hailstall..................... 0.00175% monorock...................... 0.00174% trapper....................... 0.00004% trickhail..................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.093) -2.0|# |### -1.5|####### |################# -1.0|############### |############################## -0.5|############################# |######################### 0.0|####################### |################## +0.5|############# |######### +1.0|####### |####### +1.5|#### |### +2.0|## |## +2.5|####### |############ +3.0|### |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%