weatherless...................87.25881% offense.......................47.87061% balance.......................34.64234% hyperoffense..................11.74919% sun........................... 6.28046% semistall..................... 3.94916% sand.......................... 3.24131% hail.......................... 2.32697% voltturn...................... 1.79889% stall......................... 1.78871% trickroom..................... 1.74618% monotype...................... 1.69475% rain.......................... 1.30289% sunoffense.................... 0.73458% choice........................ 0.54336% mononormal.................... 0.34094% multiweather.................. 0.29129% monoice....................... 0.21668% hailoffense................... 0.18816% monopoison.................... 0.16474% monobug....................... 0.16398% sandoffense................... 0.14997% rainoffense................... 0.14284% monowater..................... 0.12604% monorock...................... 0.12120% monoflying.................... 0.09930% sandstall..................... 0.09701% monoelectric.................. 0.09345% monopsychic................... 0.07995% monofighting.................. 0.07893% monoghost..................... 0.07460% monodark...................... 0.06926% monodragon.................... 0.06366% monofire...................... 0.06289% monograss..................... 0.05194% tricksun...................... 0.04965% tricksand..................... 0.04812% tailwind...................... 0.04660% monofairy..................... 0.03590% sunstall...................... 0.02597% monoground.................... 0.02292% trickhail..................... 0.02215% dragmag....................... 0.02037% monosteel..................... 0.01400% hailstall..................... 0.01044% rainstall..................... 0.00560% trapper....................... 0.00356% gravity....................... 0.00229% trickrain..................... 0.00229% Stalliness (mean: -0.148) -2.0|# |## -1.5|#### |########## -1.0|############# |#################### -0.5|######################## |############################## 0.0|############################ |######################## +0.5|################# |########## +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%