weatherless...................86.92736% offense.......................46.76102% balance.......................34.75023% hyperoffense..................12.20067% sun........................... 6.32954% semistall..................... 4.24237% sand.......................... 3.97294% hail.......................... 2.09432% stall......................... 2.04571% trickroom..................... 1.90662% voltturn...................... 1.89856% rain.......................... 1.16116% monotype...................... 0.84202% sunoffense.................... 0.75631% choice........................ 0.55810% multiweather.................. 0.33600% hailoffense................... 0.19886% sandoffense................... 0.17860% mononormal.................... 0.17091% rainoffense................... 0.16582% monoice....................... 0.15004% sandstall..................... 0.12877% monowater..................... 0.07507% monobug....................... 0.07300% monorock...................... 0.06175% tricksun...................... 0.05834% monoghost..................... 0.05636% tailwind...................... 0.04890% tricksand..................... 0.04700% monopoison.................... 0.04694% monoflying.................... 0.04195% monodark...................... 0.03286% monopsychic................... 0.03203% monofighting.................. 0.03167% monodragon.................... 0.03117% monoelectric.................. 0.02959% sunstall...................... 0.02190% trickhail..................... 0.02078% monofire...................... 0.01733% monograss..................... 0.01319% dragmag....................... 0.01252% monofairy..................... 0.01109% monoground.................... 0.01039% hailstall..................... 0.00813% monosteel..................... 0.00530% rainstall..................... 0.00497% gravity....................... 0.00202% trickrain..................... 0.00139% trapper....................... 0.00038% Stalliness (mean: -0.138) -2.0|# |## -1.5|##### |########## -1.0|############# |################### -0.5|####################### |############################## 0.0|########################### |####################### +0.5|################# |########### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%