weatherless...................86.34365% offense.......................39.11997% balance.......................31.12506% hyperoffense..................17.86913% sun........................... 7.21035% stall......................... 6.09522% semistall..................... 5.79061% sand.......................... 4.94145% voltturn...................... 2.53753% trickroom..................... 1.72322% hail.......................... 1.41567% sunoffense.................... 1.17670% rain.......................... 0.61424% sandoffense................... 0.41522% multiweather.................. 0.33810% choice........................ 0.28065% monotype...................... 0.17768% sandstall..................... 0.09806% rainoffense................... 0.08211% tricksun...................... 0.04677% hailoffense................... 0.04025% monoghost..................... 0.03839% monoice....................... 0.03671% tailwind...................... 0.03204% mononormal.................... 0.02259% monobug....................... 0.01539% monoflying.................... 0.01495% monorock...................... 0.01200% trickhail..................... 0.01134% monopoison.................... 0.00949% tricksand..................... 0.00824% monodragon.................... 0.00696% monowater..................... 0.00636% monopsychic................... 0.00445% monofighting.................. 0.00392% monoelectric.................. 0.00242% monoground.................... 0.00199% sunstall...................... 0.00188% monodark...................... 0.00171% monograss..................... 0.00111% hailstall..................... 0.00110% dragmag....................... 0.00057% monofairy..................... 0.00050% monofire...................... 0.00040% trickrain..................... 0.00019% monosteel..................... 0.00002% rainstall..................... 0.00002% trapper....................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.086) -2.0|## |#### -1.5|########### |##################### -1.0|################ |####################### -0.5|############################## |############################## 0.0|######################## |############################ +0.5|################### |############# +1.0|############ |####### +1.5|### |## +2.0|# |### +2.5|###### |# more negative = more offensive, more positive = more stall one # = 0.39%