weatherless...................77.07507% offense.......................41.70485% balance.......................36.37359% sand..........................14.35826% hyperoffense..................11.64914% sun........................... 6.82566% semistall..................... 6.34150% voltturn...................... 6.23153% stall......................... 3.93092% rain.......................... 3.10048% monotype...................... 2.11147% multiweather.................. 1.79669% sandoffense................... 0.92907% dragmag....................... 0.84573% sunoffense.................... 0.51760% hail.......................... 0.50292% choice........................ 0.50255% trickroom..................... 0.49103% sandstall..................... 0.32831% monobug....................... 0.32303% monoice....................... 0.18885% monodark...................... 0.18695% monowater..................... 0.18004% rainoffense................... 0.17586% monofighting.................. 0.17291% rainstall..................... 0.15605% monoghost..................... 0.14874% monoflying.................... 0.13936% sunstall...................... 0.13660% monopsychic................... 0.12012% monofire...................... 0.09960% monodragon.................... 0.09329% monoground.................... 0.09178% monograss..................... 0.07955% mononormal.................... 0.07779% monopoison.................... 0.07446% monosteel..................... 0.06515% tailwind...................... 0.05494% monoelectric.................. 0.04960% hailstall..................... 0.04771% tricksand..................... 0.03971% monofairy..................... 0.03320% monorock...................... 0.02705% allweather.................... 0.01706% gravity....................... 0.01638% hailoffense................... 0.01358% trickhail..................... 0.00874% tricksun...................... 0.00793% fear.......................... 0.00196% trapper....................... 0.00000% Stalliness (mean: -0.030) -2.0|## |#### -1.5|##### |########## -1.0|############## |##################### -0.5|######################### |############################# 0.0|############################## |########################## +0.5|###################### |################ +1.0|########## |####### +1.5|#### |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%