weatherless...................76.69338% offense.......................41.26386% balance.......................34.66940% sand..........................17.25510% hyperoffense..................10.48613% voltturn...................... 7.99010% semistall..................... 6.92456% stall......................... 6.65604% sun........................... 4.74974% rain.......................... 3.27154% multiweather.................. 2.19940% dragmag....................... 1.27973% trickroom..................... 0.85264% choice........................ 0.63620% rainstall..................... 0.53224% sandoffense................... 0.48170% sunoffense.................... 0.36601% hail.......................... 0.36217% monotype...................... 0.32000% sandstall..................... 0.24827% hailstall..................... 0.12104% sunstall...................... 0.11623% rainoffense................... 0.10891% monobug....................... 0.07829% monoflying.................... 0.06757% allweather.................... 0.04371% tricksand..................... 0.03101% monowater..................... 0.02927% gravity....................... 0.02177% monopsychic................... 0.01691% monoground.................... 0.01541% tailwind...................... 0.01506% mononormal.................... 0.01497% monodark...................... 0.01428% monodragon.................... 0.01364% monoelectric.................. 0.01233% monofighting.................. 0.01054% monoghost..................... 0.00886% monoice....................... 0.00857% monopoison.................... 0.00689% monosteel..................... 0.00620% monofire...................... 0.00549% monofairy..................... 0.00536% monograss..................... 0.00529% tricksun...................... 0.00368% monorock...................... 0.00260% hailoffense................... 0.00049% fear.......................... 0.00001% trickhail..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.049) -2.0|## |### -1.5|#### |######### -1.0|############ |################## -0.5|##################### |############################## 0.0|############################# |######################## +0.5|################## |############## +1.0|############ |###### +1.5|### |## +2.0|#### |## +2.5|## |### more negative = more offensive, more positive = more stall one # = 0.45%