weatherless...................80.55876% balance.......................38.25308% offense.......................34.76336% sand..........................15.15484% stall.........................12.22493% semistall..................... 9.30018% voltturn...................... 6.03078% hyperoffense.................. 5.45845% rain.......................... 3.17673% dragmag....................... 1.76068% sun........................... 1.34500% trickroom..................... 1.05941% multiweather.................. 0.58579% sandstall..................... 0.48762% sandoffense................... 0.40411% choice........................ 0.35662% hail.......................... 0.35176% hailstall..................... 0.09588% monotype...................... 0.08911% sunstall...................... 0.06832% rainstall..................... 0.05701% monoflying.................... 0.03682% sunoffense.................... 0.02615% rainoffense................... 0.02449% monopsychic................... 0.01992% tricksand..................... 0.01336% monowater..................... 0.00872% mononormal.................... 0.00422% monoground.................... 0.00327% gravity....................... 0.00279% monoice....................... 0.00230% monodark...................... 0.00207% monoelectric.................. 0.00184% monobug....................... 0.00178% monodragon.................... 0.00178% monoghost..................... 0.00155% monograss..................... 0.00095% monopoison.................... 0.00094% monosteel..................... 0.00075% monofighting.................. 0.00070% tricksun...................... 0.00068% monofairy..................... 0.00062% monorock...................... 0.00060% monofire...................... 0.00039% allweather.................... 0.00031% tailwind...................... 0.00028% hailoffense................... 0.00002% fear.......................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.325) -2.0|# |## -1.5|## |#### -1.0|########### |########### -0.5|################### |############################# 0.0|######################## |############################## +0.5|################# |########### +1.0|######################## |###### +1.5|#### |### +2.0|######### |###### +2.5|##### |#### more negative = more offensive, more positive = more stall one # = 0.45%