weatherless...................55.16096% offense.......................55.13054% sun...........................32.56781% balance.......................22.18758% rain..........................18.89734% hyperoffense..................18.38023% multiweather..................13.06464% sand.......................... 6.22560% sunoffense.................... 4.04056% monotype...................... 3.74905% semistall..................... 2.43093% stall......................... 1.87072% rainoffense................... 1.24208% batonpass..................... 1.18631% hail.......................... 0.74778% dragmag....................... 0.70722% sunstall...................... 0.63878% sandoffense................... 0.58048% monodragon.................... 0.46641% monowater..................... 0.42586% choice........................ 0.38530% mononormal.................... 0.36755% monobug....................... 0.33967% monodark...................... 0.32953% monofighting.................. 0.31432% voltturn...................... 0.30925% monoflying.................... 0.27630% monofire...................... 0.26109% monosteel..................... 0.23321% monopsychic................... 0.22560% monoground.................... 0.17744% monograss..................... 0.15970% monoghost..................... 0.15970% monofairy..................... 0.15209% rainstall..................... 0.14195% monoelectric.................. 0.13181% monorock...................... 0.10393% trickroom..................... 0.07351% monopoison.................... 0.07098% trapper....................... 0.07098% monoice....................... 0.05830% sandstall..................... 0.05323% tailwind...................... 0.03802% hailoffense................... 0.02788% tricksun...................... 0.02535% gravity....................... 0.01267% tricksand..................... 0.01014% Stalliness (mean: -0.378) |# -2.0|# |#### -1.5|######### |############ -1.0|###################### |############################# -0.5|############################## |########################### 0.0|################### |############### +0.5|########## |######## +1.0|### |## +1.5|## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%