offense.......................50.11387% sun...........................44.08560% weatherless...................43.96224% balance.......................24.15033% rain..........................23.90499% hyperoffense..................20.05514% multiweather..................16.50116% sunoffense.................... 5.94704% sand.......................... 4.77510% semistall..................... 2.92380% stall......................... 2.75686% monotype...................... 2.72060% rainoffense................... 1.46307% batonpass..................... 1.29442% sunstall...................... 1.09410% dragmag....................... 0.59199% monodragon.................... 0.48484% sandoffense................... 0.44003% hail.......................... 0.43310% voltturn...................... 0.32292% monobug....................... 0.28134% rainstall..................... 0.27070% monowater..................... 0.26967% monosteel..................... 0.26319% mononormal.................... 0.22760% monodark...................... 0.20345% choice........................ 0.19157% monofire...................... 0.17967% monofighting.................. 0.17579% monoflying.................... 0.14784% monopsychic................... 0.12258% monoground.................... 0.12090% trickroom..................... 0.10155% monofairy..................... 0.08677% monograss..................... 0.08238% monoghost..................... 0.07019% monoice....................... 0.05875% trapper....................... 0.05725% monoelectric.................. 0.04327% monorock...................... 0.04112% tricksun...................... 0.03699% tailwind...................... 0.03394% hailoffense................... 0.03359% monopoison.................... 0.02262% tricksand..................... 0.01922% sandstall..................... 0.01854% gravity....................... 0.00527% Stalliness (mean: -0.345) |# -2.0|# |##### -1.5|########## |############ -1.0|###################### |############################## -0.5|########################## |####################### 0.0|################# |############### +0.5|########### |########## +1.0|### |## +1.5|## |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%