sun...........................85.17413% balance.......................39.70353% offense.......................26.01983% rain..........................17.96425% hyperoffense..................15.02454% stall.........................13.70982% multiweather..................13.04512% sunoffense....................11.77275% weatherless................... 8.96966% semistall..................... 5.54227% sunstall...................... 5.29360% rainstall..................... 2.07677% sand.......................... 0.94248% batonpass..................... 0.70859% dragmag....................... 0.30107% rainoffense................... 0.27850% monotype...................... 0.07815% choice........................ 0.07692% trickroom..................... 0.06658% tricksun...................... 0.06637% sandoffense................... 0.05745% voltturn...................... 0.04469% sandstall..................... 0.04017% monodragon.................... 0.03371% monofire...................... 0.01241% monopsychic................... 0.00754% hail.......................... 0.00659% monofairy..................... 0.00535% monobug....................... 0.00391% monoground.................... 0.00368% monosteel..................... 0.00350% monoghost..................... 0.00275% monodark...................... 0.00274% monowater..................... 0.00151% monoflying.................... 0.00132% mononormal.................... 0.00102% hailoffense................... 0.00074% tailwind...................... 0.00041% trapper....................... 0.00030% tricksand..................... 0.00019% monograss..................... 0.00007% monoice....................... 0.00006% monofighting.................. 0.00002% monoelectric.................. 0.00002% gravity....................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: 0.172) | -2.0| |######### -1.5|############ |###### -1.0|############## |############### -0.5|################### |################## 0.0|########## |############################ +0.5|############################## |############################# +1.0|##### |##### +1.5|##### |######################### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%