weatherless...................60.42743% offense.......................44.75370% sun...........................29.88791% hyperoffense..................29.11995% balance.......................19.81746% rain..........................14.61903% multiweather.................. 7.95465% sunoffense.................... 6.71290% monotype...................... 5.45163% semistall..................... 3.49095% sand.......................... 2.93035% rainoffense................... 2.85601% stall......................... 2.81794% batonpass..................... 2.63014% monodark...................... 1.43041% swagplay...................... 1.27444% mononormal.................... 1.00064% monoflying.................... 0.87313% choice........................ 0.72427% sandoffense................... 0.61479% sunstall...................... 0.51979% monobug....................... 0.40338% monofairy..................... 0.38139% dragmag....................... 0.36603% monosteel..................... 0.34980% monowater..................... 0.34964% monofighting.................. 0.29829% monoghost..................... 0.28644% hail.......................... 0.22288% monofire...................... 0.18255% monorock...................... 0.17727% monodragon.................... 0.15380% rainstall..................... 0.13636% voltturn...................... 0.12413% monopsychic................... 0.09421% monograss..................... 0.09137% monoground.................... 0.06600% monoelectric.................. 0.06360% trapper....................... 0.04647% monoice....................... 0.04410% monopoison.................... 0.04018% hailoffense................... 0.02629% trickroom..................... 0.01897% tailwind...................... 0.01447% sandstall..................... 0.00957% hailstall..................... 0.00000% Stalliness (mean: -0.482) |## -2.0|### |################ -1.0|############################## |####################### 0.0|################## |############ +1.0|#### |### +2.0|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.87%