balance.......................55.78958% weatherless...................45.04442% sand..........................43.17985% offense.......................41.16384% rain.......................... 8.41375% hyperoffense.................. 2.85909% sun........................... 2.44612% trickroom..................... 1.15802% hail.......................... 1.10867% rainoffense................... 0.73884% trickrain..................... 0.67804% multiweather.................. 0.19281% semistall..................... 0.18749% monotype...................... 0.08367% tailwind...................... 0.04014% monofighting.................. 0.02556% monopoison.................... 0.02435% monoflying.................... 0.01848% monorock...................... 0.00806% monowater..................... 0.00457% voltturn...................... 0.00265% monoelectric.................. 0.00265% sunoffense.................... 0.00048% sandoffense................... 0.00009% monograss..................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% stall......................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.020) | -1.5|# |# -1.0|# |###### -0.5|########## |###### 0.0|############# |###### +0.5|############################## | +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 1.37%