weatherless...................68.85848% offense.......................56.72563% balance.......................31.40854% sun...........................13.10080% sand..........................10.19693% rain.......................... 8.57810% hyperoffense.................. 5.75768% semistall..................... 5.37383% monotype...................... 3.88852% trickroom..................... 2.78705% multiweather.................. 2.05274% hail.......................... 1.51869% tailwind...................... 1.15154% monowater..................... 0.85113% sunoffense.................... 0.80107% stall......................... 0.73431% dragmag....................... 0.56742% voltturn...................... 0.51736% choice........................ 0.48398% monograss..................... 0.46729% monoelectric.................. 0.35047% monodragon.................... 0.33378% sandstall..................... 0.31709% tricksand..................... 0.30040% mononormal.................... 0.30040% monoflying.................... 0.26702% monofire...................... 0.26702% monopsychic................... 0.18358% monorock...................... 0.16689% monoghost..................... 0.16689% sandoffense................... 0.15020% hailoffense................... 0.15020% monodark...................... 0.13351% monopoison.................... 0.13351% batonpass..................... 0.13351% trickhail..................... 0.11682% monofairy..................... 0.11682% monofighting.................. 0.10013% rainoffense................... 0.05007% monosteel..................... 0.05007% hailstall..................... 0.05007% sunstall...................... 0.03338% rainstall..................... 0.03338% gravity....................... 0.01669% monoground.................... 0.01669% monoice....................... 0.01669% Stalliness (mean: -0.145) |# -1.5|### |#### -1.0|########## |############################## -0.5|########################### |############################# 0.0|##################### |################### +0.5|################ |######### +1.0|######### |### +1.5|## | +2.0|# more negative = more offensive, more positive = more stall one # = 0.54%