weatherless...................59.33622% offense.......................45.66378% sand..........................36.51916% hyperoffense..................26.31615% balance.......................21.25912% sandoffense...................10.06387% semistall..................... 4.49589% stall......................... 2.26505% hail.......................... 2.17838% rain.......................... 2.01414% voltturn...................... 1.98221% choice........................ 1.20210% batonpass..................... 1.18613% rainoffense................... 1.14964% sandstall..................... 1.09717% dragmag....................... 0.98540% trickroom..................... 0.89644% monotype...................... 0.60219% hailstall..................... 0.49726% multiweather.................. 0.43339% sun........................... 0.38549% tricksand..................... 0.18248% mononormal.................... 0.12774% sunoffense.................... 0.07755% monowater..................... 0.06159% monoflying.................... 0.05703% monoghost..................... 0.05018% monoelectric.................. 0.05018% monoice....................... 0.04790% monopsychic................... 0.04334% trapper....................... 0.04334% monofighting.................. 0.03650% monopoison.................... 0.03422% monograss..................... 0.03193% monofire...................... 0.03193% tailwind...................... 0.02965% monosteel..................... 0.02965% tricksun...................... 0.02965% monorock...................... 0.02281% monobug....................... 0.01825% hailoffense................... 0.01141% monodark...................... 0.01141% monoground.................... 0.00684% gravity....................... 0.00456% trickrain..................... 0.00456% trickhail..................... 0.00456% rainstall..................... 0.00456% monodragon.................... 0.00228% Stalliness (mean: -0.417) -2.0|## |######### -1.5|############# |##################### -1.0|########################## |############################## -0.5|########################### |##################### 0.0|#################### |############### +0.5|########## |######## +1.0|###### |#### +1.5|#### |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%