sand..........................54.86847% weatherless...................42.77976% offense.......................37.90057% hyperoffense..................37.06732% sandoffense...................20.50061% balance.......................15.68278% voltturn...................... 6.26560% semistall..................... 5.62001% stall......................... 3.72932% sandstall..................... 1.78302% dragmag....................... 1.62328% rain.......................... 1.48161% rainoffense................... 1.39773% hail.......................... 1.00894% choice........................ 0.53479% hailstall..................... 0.38351% multiweather.................. 0.15493% trickroom..................... 0.15312% batonpass..................... 0.12567% monotype...................... 0.01964% sun........................... 0.01614% monofighting.................. 0.01089% tricksand..................... 0.00593% tailwind...................... 0.00509% monoflying.................... 0.00430% hailoffense................... 0.00402% monoice....................... 0.00242% mononormal.................... 0.00174% gravity....................... 0.00064% monorock...................... 0.00022% monobug....................... 0.00022% rainstall..................... 0.00012% monosteel..................... 0.00007% sunoffense.................... 0.00006% monowater..................... 0.00001% tricksun...................... 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% trickhail..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% trickrain..................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.531) -2.0|# |######## -1.5|############# |########################### -1.0|############################## |#################### -0.5|############## |########### 0.0|########### |######### +0.5|#### |#### +1.0|### |### +1.5|####### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.59%