offense.......................64.90486% weatherless...................41.54334% rain..........................36.46934% balance.......................17.44186% sand..........................15.11628% sun...........................14.48203% hyperoffense..................14.48203% dragmag....................... 8.77378% multiweather.................. 8.56237% rainoffense................... 3.80550% sandoffense................... 2.95983% choice........................ 2.95983% semistall..................... 2.53700% monotype...................... 2.43129% sunoffense.................... 1.90275% hail.......................... 1.05708% monodragon.................... 0.73996% sandstall..................... 0.63425% monoice....................... 0.63425% stall......................... 0.63425% monoelectric.................. 0.42283% monodark...................... 0.21142% batonpass..................... 0.21142% monowater..................... 0.10571% monograss..................... 0.10571% monopoison.................... 0.10571% monoghost..................... 0.10571% mononormal.................... 0.10571% monoflying.................... 0.10571% Stalliness (mean: -0.422) -2.5| | -2.0| |# -1.5|######### |######## -1.0|########### |############################## -0.5|############################# |########################### 0.0|############### |######### +0.5|##### |#### +1.0|## |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%