weatherless...................51.41941% offense.......................39.72259% balance.......................32.00126% sand..........................23.66634% rain..........................19.24782% hyperoffense..................18.27013% semistall..................... 6.00510% dragmag....................... 5.62416% sun........................... 4.06661% stall......................... 4.00092% voltturn...................... 3.36651% monotype...................... 3.33945% choice........................ 3.28226% hail.......................... 1.91373% rainoffense................... 1.53963% rainstall..................... 1.14955% sandoffense................... 1.13467% trickroom..................... 1.12573% sandstall..................... 0.92376% hailoffense................... 0.60692% monofighting.................. 0.54396% monopsychic................... 0.38315% monodragon.................... 0.36049% trapper....................... 0.34263% monofire...................... 0.32564% multiweather.................. 0.30912% monowater..................... 0.27981% sunoffense.................... 0.23539% monoice....................... 0.21478% monoground.................... 0.18703% monodark...................... 0.18187% mononormal.................... 0.17638% monoghost..................... 0.14367% monobug....................... 0.13617% monoelectric.................. 0.12885% tricksand..................... 0.11005% monopoison.................... 0.10546% monograss..................... 0.09523% hailstall..................... 0.09140% monosteel..................... 0.08058% monorock...................... 0.03157% sunstall...................... 0.01147% tailwind...................... 0.01086% monoflying.................... 0.00538% Stalliness (mean: -0.132) -2.0|### |###### -1.5|######## |############## -1.0|################## |#################### -0.5|#################### |############################## 0.0|############### |####################### +0.5|################# |############### +1.0|############# |###### +1.5|### |## +2.0|### |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%