weatherless...................37.22850% balance.......................35.18854% sand..........................32.92983% offense.......................31.70480% rain..........................22.00618% hyperoffense..................21.35699% semistall..................... 7.71230% sun........................... 4.40762% choice........................ 4.34214% stall......................... 4.03737% dragmag....................... 3.80231% hail.......................... 3.57036% voltturn...................... 3.36104% monotype...................... 2.19516% sandoffense................... 1.58460% rainstall..................... 1.45013% hailoffense................... 1.32242% sandstall..................... 1.26825% rainoffense................... 0.94257% monofighting.................. 0.42579% monoice....................... 0.37930% trickroom..................... 0.29849% trapper....................... 0.28344% monopsychic................... 0.24719% tricksand..................... 0.24676% monodragon.................... 0.20537% hailstall..................... 0.18799% monodark...................... 0.16680% monofire...................... 0.14968% monosteel..................... 0.14760% multiweather.................. 0.14248% sunoffense.................... 0.14031% monowater..................... 0.10438% monoelectric.................. 0.08924% monoground.................... 0.07892% mononormal.................... 0.06850% monoghost..................... 0.04586% monopoison.................... 0.03294% monobug....................... 0.03129% sunstall...................... 0.02256% monograss..................... 0.02230% monoflying.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.108) -2.0|### |############# -1.5|######## |################ -1.0|################### |####################### -0.5|################### |##################### 0.0|############ |############################## +0.5|################## |####################### +1.0|################ |######### +1.5|## |### +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%