weatherless...................91.08888% offense.......................43.07013% hyperoffense..................37.62715% balance.......................14.10560% sun........................... 7.60036% monotype...................... 3.84414% semistall..................... 3.00425% sunoffense.................... 2.22312% stall......................... 2.19287% sand.......................... 1.16509% monofairy..................... 1.10342% mononormal.................... 0.51080% monoflying.................... 0.49740% monopsychic................... 0.48274% monosteel..................... 0.43477% monoghost..................... 0.34715% monowater..................... 0.21009% monofire...................... 0.15501% monoice....................... 0.13714% monodragon.................... 0.13342% hail.......................... 0.13187% monorock...................... 0.12664% monofighting.................. 0.12461% monobug....................... 0.10447% sandoffense................... 0.09114% monoelectric.................. 0.08978% monoground.................... 0.07384% monodark...................... 0.06789% monograss..................... 0.06620% monopoison.................... 0.05070% rain.......................... 0.04956% multiweather.................. 0.03533% sunstall...................... 0.03069% hailoffense................... 0.02825% dragmag....................... 0.02486% rainoffense................... 0.00365% hailstall..................... 0.00110% batonpass..................... 0.00013% rainstall..................... 0.00008% trapper....................... 0.00005% voltturn...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.613) | -2.0|#### |##################### -1.0|############################## |######################## 0.0|############## |######## +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.91%