weatherless...................56.92439% offense.......................41.09639% sun...........................33.95817% balance.......................27.24270% hyperoffense..................17.71868% rain..........................16.66078% multiweather.................. 9.77429% stall......................... 7.66399% semistall..................... 6.27824% batonpass..................... 5.49267% sunoffense.................... 4.63483% monotype...................... 2.83090% sand.......................... 1.95920% sunstall...................... 1.52489% rainoffense................... 0.79849% mononormal.................... 0.75420% choice........................ 0.67980% sandstall..................... 0.64107% monoflying.................... 0.39432% trickroom..................... 0.39119% monoice....................... 0.37326% monoground.................... 0.35240% monodragon.................... 0.35008% hail.......................... 0.32716% monopsychic................... 0.32027% dragmag....................... 0.28056% voltturn...................... 0.25666% rainstall..................... 0.19659% monosteel..................... 0.17571% monowater..................... 0.16477% monofairy..................... 0.13418% monobug....................... 0.13104% monoghost..................... 0.12008% tricksun...................... 0.09020% monofire...................... 0.07748% sandoffense................... 0.07025% tricksand..................... 0.06720% swagplay...................... 0.06671% monodark...................... 0.06136% trapper....................... 0.06073% monopoison.................... 0.05345% hailoffense................... 0.05075% monofighting.................. 0.04933% monograss..................... 0.04194% monoelectric.................. 0.03455% tailwind...................... 0.03360% monorock...................... 0.02812% gravity....................... 0.02197% trickrain..................... 0.01181% allweather.................... 0.00047% trickhail..................... 0.00007% hailstall..................... 0.00003% fear.......................... 0.00002% sandfear...................... 0.00002% trickfear..................... 0.00000% Stalliness (mean: -0.075) |## -2.0|## |############## -1.0|########################## |############################## 0.0|############################# |################### +1.0|############### |##### +2.0|#### |### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.66%