weatherless...................88.32391% balance.......................45.85316% voltturn......................36.80484% offense.......................21.39487% semistall.....................18.37693% stall......................... 8.37385% sun........................... 6.31776% hyperoffense.................. 6.00119% rain.......................... 4.23064% monotype...................... 2.81254% sand.......................... 1.30891% batonpass..................... 1.18764% dragmag....................... 1.14811% monopsychic................... 1.00320% monoground.................... 0.82834% multiweather.................. 0.56091% rainoffense................... 0.55077% sunstall...................... 0.54931% hail.......................... 0.38055% rainstall..................... 0.35373% monowater..................... 0.31375% monodragon.................... 0.24289% choice........................ 0.21176% monoflying.................... 0.19130% monoghost..................... 0.18679% mononormal.................... 0.17313% sandstall..................... 0.08094% monobug....................... 0.06441% trickroom..................... 0.05952% monograss..................... 0.03630% monopoison.................... 0.02504% monosteel..................... 0.02203% sunoffense.................... 0.01788% monoelectric.................. 0.01497% monofire...................... 0.01138% fear.......................... 0.00973% monorock...................... 0.00437% trapper....................... 0.00396% monofairy..................... 0.00395% monodark...................... 0.00393% sandoffense................... 0.00371% monoice....................... 0.00197% hailstall..................... 0.00163% hailoffense................... 0.00149% tailwind...................... 0.00117% monofighting.................. 0.00076% swagplay...................... 0.00001% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.479) | -2.0|# |#### -1.0|##### |########### 0.0|###################### |############################## +1.0|########################## |########### +2.0|##### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%