weatherless...................89.57387% offense.......................68.98842% balance.......................29.52490% rain.......................... 3.44877% sun........................... 3.42142% hail.......................... 2.31826% sand.......................... 1.61102% hyperoffense.................. 1.38460% multiweather.................. 0.36793% dragmag....................... 0.26840% tailwind...................... 0.10272% semistall..................... 0.10176% sunoffense.................... 0.03816% rainoffense................... 0.03116% voltturn...................... 0.02767% gravity....................... 0.02035% trickroom..................... 0.01081% hailoffense................... 0.00954% trapper....................... 0.00827% sandoffense................... 0.00350% monotype...................... 0.00286% batonpass..................... 0.00223% monowater..................... 0.00159% monobug....................... 0.00064% trickrain..................... 0.00064% mononormal.................... 0.00064% stall......................... 0.00032% Stalliness (mean: -0.195) -1.2|# |# -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################## |###################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%