weatherless...................89.59890% offense.......................69.01416% balance.......................29.51892% sun........................... 3.42993% rain.......................... 3.38144% hail.......................... 2.31963% sand.......................... 1.63808% hyperoffense.................. 1.36504% multiweather.................. 0.36326% dragmag....................... 0.26725% semistall..................... 0.10160% tailwind...................... 0.09703% sunoffense.................... 0.03959% rainoffense................... 0.03120% voltturn...................... 0.02891% gravity....................... 0.02000% trickroom..................... 0.01159% hailoffense................... 0.01083% trapper....................... 0.00857% sandoffense................... 0.00299% batonpass..................... 0.00270% monotype...................... 0.00223% monowater..................... 0.00113% monobug....................... 0.00056% mononormal.................... 0.00054% trickrain..................... 0.00045% stall......................... 0.00028% Stalliness (mean: -0.195) -1.2|# |# -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################ 0.0|########################## |##################### +0.2|################# |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%