weatherless...................53.95423% offense.......................45.45447% balance.......................43.82701% sun...........................19.44886% sand..........................13.47567% trickroom.....................11.10737% rain..........................10.87663% tailwind...................... 6.63751% hyperoffense.................. 5.84658% semistall..................... 4.33505% hail.......................... 3.98944% monotype...................... 2.93928% tricksun...................... 1.79079% voltturn...................... 1.74058% multiweather.................. 1.56856% monopsychic................... 0.63970% choice........................ 0.63158% tricksand..................... 0.57396% sunoffense.................... 0.55706% stall......................... 0.53689% trickrain..................... 0.38129% monofairy..................... 0.37718% sandoffense................... 0.37577% rainoffense................... 0.37281% monoice....................... 0.36016% dragmag....................... 0.35357% monowater..................... 0.34280% trickhail..................... 0.26614% monodragon.................... 0.25509% monofire...................... 0.22405% monoghost..................... 0.19343% monoelectric.................. 0.11213% monoflying.................... 0.10358% mononormal.................... 0.09039% hailoffense................... 0.07655% monoground.................... 0.05401% monorock...................... 0.04775% sunstall...................... 0.04585% monopoison.................... 0.03453% monobug....................... 0.02922% monosteel..................... 0.02695% sandstall..................... 0.02321% rainstall..................... 0.02281% allweather.................... 0.02204% monodark...................... 0.01996% monograss..................... 0.01534% batonpass..................... 0.01397% monofighting.................. 0.01369% trapper....................... 0.01044% gravity....................... 0.00378% hailstall..................... 0.00369% swagplay...................... 0.00010% Stalliness (mean: -0.033) | -1.5|# |#### -1.0|####### |############# -0.5|###################### |####################### 0.0|############################## |########################## +0.5|################# |########### +1.0|##### |### +1.5|## | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%