weatherless...................56.90983% balance.......................49.17865% offense.......................39.66172% sand..........................15.20107% sun...........................14.52482% rain..........................10.81312% trickroom.....................10.48179% tailwind...................... 7.64124% hyperoffense.................. 7.08631% monotype...................... 4.36154% hail.......................... 4.10158% monopsychic................... 3.55588% semistall..................... 3.39449% multiweather.................. 1.51550% tricksun...................... 1.47554% voltturn...................... 1.46052% tricksand..................... 1.09421% stall......................... 0.67883% dragmag....................... 0.67349% rainoffense................... 0.38262% choice........................ 0.25938% sandoffense................... 0.20883% sunstall...................... 0.17394% monoice....................... 0.17122% monofairy..................... 0.15540% monowater..................... 0.15277% trickhail..................... 0.14409% sunoffense.................... 0.11788% trickrain..................... 0.09915% monodragon.................... 0.06231% monofire...................... 0.05478% monoghost..................... 0.03967% monoflying.................... 0.03789% monoelectric.................. 0.03147% monoground.................... 0.02647% mononormal.................... 0.02462% trapper....................... 0.01852% hailoffense................... 0.01798% monorock...................... 0.01537% monobug....................... 0.01534% monodark...................... 0.00969% rainstall..................... 0.00751% sandstall..................... 0.00466% batonpass..................... 0.00402% monopoison.................... 0.00329% allweather.................... 0.00321% monograss..................... 0.00274% monosteel..................... 0.00245% hailstall..................... 0.00080% monofighting.................. 0.00023% gravity....................... 0.00023% swagplay...................... 0.00001% Stalliness (mean: -0.003) | -1.5| |### -1.0|######## |########## -0.5|################ |##################### 0.0|########################## |############################## +0.5|################ |######### +1.0|## |# +1.5|### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.68%