weatherless...................80.80746% offense.......................47.78722% balance.......................36.06473% trickroom.....................11.94674% hyperoffense..................10.02956% sun........................... 8.39844% semistall..................... 5.61610% sand.......................... 5.31633% rain.......................... 3.50692% monotype...................... 3.08069% hail.......................... 2.24141% sunoffense.................... 2.02074% monorock...................... 1.10579% tricksand..................... 0.96071% tricksun...................... 0.95585% tailwind...................... 0.72489% trickhail..................... 0.59932% voltturn...................... 0.50792% stall......................... 0.50239% gravity....................... 0.43079% choice........................ 0.39886% rainoffense................... 0.36986% monopoison.................... 0.29972% monofighting.................. 0.29421% monoelectric.................. 0.28916% sandoffense................... 0.28672% monoice....................... 0.27979% multiweather.................. 0.26312% batonpass..................... 0.21256% monofire...................... 0.16564% monodragon.................... 0.16424% monoflying.................... 0.09401% monobug....................... 0.08860% monograss..................... 0.08604% sandstall..................... 0.08576% monowater..................... 0.08108% monoghost..................... 0.05184% mononormal.................... 0.04445% monopsychic................... 0.04164% hailoffense................... 0.04154% dragmag....................... 0.03430% trapper....................... 0.01522% hailstall..................... 0.00745% monofairy..................... 0.00425% sunstall...................... 0.00109% Stalliness (mean: -0.124) -2.0|# |## -1.5|### |########## -1.0|############## |######################## -0.5|############################ |############################## 0.0|########################## |######################### +0.5|######################### |############## +1.0|##### |######## +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.46%