weatherless...................78.07441% offense.......................48.69093% balance.......................33.63961% trickroom.....................18.62777% hyperoffense..................13.18304% sun........................... 9.04787% sand.......................... 8.28031% semistall..................... 4.36796% sunoffense.................... 4.15660% monotype...................... 3.75534% rain.......................... 2.63447% tricksand..................... 2.42143% hail.......................... 2.13892% monorock...................... 1.57907% trickhail..................... 1.44205% tricksun...................... 1.30004% monopoison.................... 0.63216% sandoffense................... 0.59349% monofighting.................. 0.57299% voltturn...................... 0.49462% monodragon.................... 0.30254% tailwind...................... 0.26743% choice........................ 0.25069% multiweather.................. 0.17598% monoice....................... 0.17055% monoghost..................... 0.11989% stall......................... 0.11847% monobug....................... 0.11809% monofire...................... 0.11503% batonpass..................... 0.09070% gravity....................... 0.07922% monoelectric.................. 0.05695% monowater..................... 0.05115% rainoffense................... 0.04069% dragmag....................... 0.02953% monoflying.................... 0.02173% sandstall..................... 0.02096% monograss..................... 0.00843% monopsychic................... 0.00677% trapper....................... 0.00221% sunstall...................... 0.00013% monofairy..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.194) -2.0|## |# -1.5|#### |############## -1.0|############# |##################### -0.5|############################## |############################# 0.0|########################## |################## +0.5|########################## |########### +1.0|## |#### +1.5|#### | +2.0| more negative = more offensive, more positive = more stall one # = 0.49%