weatherless...................60.06384% hyperoffense..................38.77496% offense.......................37.77048% sun...........................17.33304% sand..........................17.30310% balance.......................15.77399% sunoffense.................... 9.00689% trickroom..................... 7.85035% choice........................ 6.32364% hail.......................... 6.07671% semistall..................... 4.03471% stall......................... 3.64586% dragmag....................... 2.71177% hailoffense................... 1.77542% voltturn...................... 1.33381% multiweather.................. 1.04883% sandoffense................... 0.60485% rain.......................... 0.40616% monotype...................... 0.17956% rainoffense................... 0.16196% tricksand..................... 0.10674% monofire...................... 0.07620% monoground.................... 0.05019% monowater..................... 0.03214% tricksun...................... 0.02750% tailwind...................... 0.01901% sunstall...................... 0.00967% monobug....................... 0.00894% monosteel..................... 0.00573% monoice....................... 0.00433% sandstall..................... 0.00093% monopoison.................... 0.00085% gravity....................... 0.00083% monopsychic................... 0.00053% monoghost..................... 0.00029% mononormal.................... 0.00028% trickhail..................... 0.00023% monofighting.................. 0.00009% monorock...................... 0.00002% trapper....................... 0.00002% monograss..................... 0.00001% monodark...................... 0.00001% monofairy..................... 0.00001% monoelectric.................. 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% monodragon.................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.606) | -2.0|############### |####### -1.5|############### |############################## -1.0|###################### |##################### -0.5|############################ |########### 0.0|############################ |######## +0.5|# |# +1.0|####### |### +1.5| |##### +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%