weatherless...................66.54513% offense.......................61.94316% balance.......................25.64975% sun...........................24.94508% hyperoffense.................. 8.97840% rain.......................... 8.17090% multiweather.................. 6.11766% sand.......................... 5.43051% semistall..................... 2.63170% monotype...................... 2.45875% hail.......................... 1.15926% sunoffense.................... 1.08564% voltturn...................... 0.91736% stall......................... 0.79699% dragmag....................... 0.67312% monopoison.................... 0.39382% trickroom..................... 0.34708% sandoffense................... 0.30851% sunstall...................... 0.29449% monoflying.................... 0.27696% monowater..................... 0.21970% monodragon.................... 0.20334% choice........................ 0.19048% monodark...................... 0.17295% monofire...................... 0.17179% monopsychic................... 0.16828% monobug....................... 0.15893% monograss..................... 0.14491% monosteel..................... 0.14140% monoghost..................... 0.14023% monoelectric.................. 0.13790% mononormal.................... 0.12387% rainoffense................... 0.12270% tricksun...................... 0.08998% monofighting.................. 0.08414% monofairy..................... 0.07947% tricksand..................... 0.07830% monorock...................... 0.06661% monoice....................... 0.06310% monoground.................... 0.05492% hailoffense................... 0.05376% sandstall..................... 0.02220% rainstall..................... 0.01285% tailwind...................... 0.00818% allweather.................... 0.00467% gravity....................... 0.00117% Stalliness (mean: -0.255) |# -1.5|### |###### -1.0|############# |###################### -0.5|############################# |############################## 0.0|######################### |############### +0.5|########## |###### +1.0|### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%