weatherless...................87.85950% offense.......................47.69326% balance.......................33.77138% hyperoffense..................13.93363% hail.......................... 4.88692% sun........................... 3.86084% trickroom..................... 3.79336% rain.......................... 3.02875% voltturn...................... 2.99145% semistall..................... 2.52413% stall......................... 2.07759% sunoffense.................... 1.19908% hailoffense................... 0.90287% rainoffense................... 0.56561% choice........................ 0.47307% sand.......................... 0.47123% monotype...................... 0.46634% monoice....................... 0.10091% multiweather.................. 0.09882% monorock...................... 0.07993% mononormal.................... 0.06117% trickhail..................... 0.05128% tailwind...................... 0.04732% monoflying.................... 0.04471% monofighting.................. 0.02929% monobug....................... 0.02906% monowater..................... 0.02453% monodragon.................... 0.02385% monopsychic................... 0.02118% monograss..................... 0.02081% hailstall..................... 0.01925% monodark...................... 0.01896% monoelectric.................. 0.01442% monofairy..................... 0.01386% dragmag....................... 0.01267% gravity....................... 0.01265% sandoffense................... 0.01184% monofire...................... 0.00630% monopoison.................... 0.00505% sunstall...................... 0.00501% sandstall..................... 0.00373% tricksun...................... 0.00280% monoghost..................... 0.00266% monosteel..................... 0.00193% trapper....................... 0.00177% monoground.................... 0.00161% fear.......................... 0.00095% trickrain..................... 0.00040% tricksand..................... 0.00040% rainstall..................... 0.00002% Stalliness (mean: -0.188) -2.0|## |### -1.5|###### |######### -1.0|############## |################## -0.5|#################### |############################## 0.0|######################### |##################### +0.5|################# |########### +1.0|##### |## +1.5|# |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.53%