weatherless...................83.51942% offense.......................41.33728% hyperoffense..................29.25331% balance.......................22.68073% sand..........................10.95422% sun........................... 5.88336% semistall..................... 4.73770% voltturn...................... 2.98635% multiweather.................. 2.54115% choice........................ 2.25643% stall......................... 1.99098% monotype...................... 1.37261% sandoffense................... 1.23548% rain.......................... 1.18737% hail.......................... 0.99678% sunoffense.................... 0.67209% mononormal.................... 0.50548% trickroom..................... 0.32698% monowater..................... 0.26461% rainoffense................... 0.14766% monosteel..................... 0.12040% monobug....................... 0.10447% tricksand..................... 0.10400% monoghost..................... 0.09899% tricksun...................... 0.09418% monoflying.................... 0.08847% monodragon.................... 0.08299% monopsychic................... 0.07572% monorock...................... 0.07057% monoground.................... 0.06788% monofire...................... 0.05548% sandstall..................... 0.04401% monoelectric.................. 0.03673% monofairy..................... 0.03098% dragmag....................... 0.02958% hailoffense................... 0.02958% monofighting.................. 0.01751% monopoison.................... 0.01617% monograss..................... 0.01202% gravity....................... 0.00207% Stalliness (mean: -0.416) -2.0|######## |############## -1.5|################### |################### -1.0|######################## |###################### -0.5|######################## |############################## 0.0|########################### |################## +0.5|############ |##### +1.0|######## |###### +1.5|##### |# +2.0|# | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%