sun...........................71.97004% offense.......................45.81768% balance.......................23.98942% rain..........................22.14874% hyperoffense..................19.64117% weatherless...................18.64675% multiweather..................14.55672% sunoffense....................12.06449% semistall..................... 5.41257% stall......................... 5.13915% sunstall...................... 2.74897% sand.......................... 1.65549% rainoffense................... 1.39767% dragmag....................... 1.06894% batonpass..................... 1.05755% monotype...................... 0.66106% rainstall..................... 0.29009% voltturn...................... 0.25333% sandstall..................... 0.22988% hail.......................... 0.16670% monodragon.................... 0.11762% sandoffense................... 0.11271% monopsychic................... 0.09629% monoground.................... 0.08888% trickroom..................... 0.06848% monosteel..................... 0.06605% monoghost..................... 0.06135% choice........................ 0.05562% monofairy..................... 0.04996% trapper....................... 0.03697% tricksun...................... 0.03401% hailoffense................... 0.03161% trickrain..................... 0.03070% monodark...................... 0.02553% monobug....................... 0.02520% mononormal.................... 0.02431% monowater..................... 0.02337% monoflying.................... 0.02288% monofighting.................. 0.02168% tailwind...................... 0.01563% monofire...................... 0.01286% monograss..................... 0.01202% monoelectric.................. 0.01144% monoice....................... 0.00815% monopoison.................... 0.00685% gravity....................... 0.00509% monorock...................... 0.00358% tricksand..................... 0.00305% hailstall..................... 0.00026% allweather.................... 0.00005% Stalliness (mean: -0.208) | -2.0|# |### -1.5|########## |#################### -1.0|############################## |############################## -0.5|############################## |########################### 0.0|####################### |#################### +0.5|############## |########## +1.0|######### |##### +1.5|### |## +2.0|### |## +2.5|## |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%