weatherless...................85.48425% offense.......................47.98919% balance.......................33.27811% hyperoffense..................12.64609% sand.......................... 6.74840% hail.......................... 5.14547% voltturn...................... 4.24770% semistall..................... 3.65347% stall......................... 2.43314% sun........................... 1.88431% monotype...................... 1.34115% trickroom..................... 1.07460% rain.......................... 1.06380% choice........................ 0.75625% hailoffense................... 0.60870% multiweather.................. 0.31048% sandstall..................... 0.21950% sunoffense.................... 0.17904% monobug....................... 0.16604% monowater..................... 0.14774% rainoffense................... 0.13529% dragmag....................... 0.12851% monofighting.................. 0.12723% monoice....................... 0.12046% mononormal.................... 0.09648% monodark...................... 0.09281% monofire...................... 0.09245% monorock...................... 0.08897% monodragon.................... 0.08146% monopoison.................... 0.07213% monoflying.................... 0.06883% monograss..................... 0.04613% monoghost..................... 0.04503% monopsychic................... 0.04412% tailwind...................... 0.03771% tricksand..................... 0.03735% sandoffense................... 0.03716% monoelectric.................. 0.03625% monosteel..................... 0.03259% monoground.................... 0.03204% hailstall..................... 0.03204% monofairy..................... 0.03021% sunstall...................... 0.01922% tricksun...................... 0.01538% trickhail..................... 0.00458% fear.......................... 0.00366% trickrain..................... 0.00330% gravity....................... 0.00220% rainstall..................... 0.00183% swagplay...................... 0.00128% trapper....................... 0.00128% trickfear..................... 0.00092% Stalliness (mean: -0.160) |#### -1.5|###### |########## -1.0|################ |###################### -0.5|########################### |############################## 0.0|############################## |######################### +0.5|################# |########### +1.0|###### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%